Active video games may be effective at improving measures of mobility and balance in older people when used either on their own or as part of an exercise programme

In April 2018 researchers from New Zealand and The Netherlands published their review of the medical scientific literature to assess whether active video games could improve measures of physical performance in older people aged over 65 years. A total of 18 studies, involving 765 adults, aged over 65 years, were included in the review. With the exception of 1 study, all active video games were supervised. Results showed that active video games were more effective than conventional exercise or no interventional programmes for improving balance. Active video games were also more effective than control interventions for improving 30-second sit-to-stand scores. The researchers therefore concluded that active video games could improve measures of mobility and balance in older people when used either on their own or as part of an exercise programme. However, it is not yet clear whether active video games are equally suitable for older people with significant cognitive impairments or balance or mobility limitations.

Taylor LM et al. Active Video Games for Improving Physical Performance Measures in Older People: A Meta-analysis. J Geriatr Phys Ther. 2018 Apr/Jun;41(2):108-123.

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